Safari the warrior crouches in
the bush – a digitized heroine from the new mobile phone game “Afro Fighters”
that its Nigerian creator hopes will soon rival the likes of Clash of Clans or
Angry Birds on the world’s handsets.
To achieve this, Olakunle
Ogungbamila is preparing to take on a lineup of challenges as daunting as any
of the muscular opponents on his new app, even the game’s arch foe the Dark
Lord of Oti.
Industry analysts have long
hailed the explosive growth of mobile telecoms in sub-Saharan Africa – 635
million subscribers by the end of 2014 climbing to 930 million by the end of
2019 according to a report by Ericsson.
But size isn’t everything. It is
the quality of those mobile phone connections, subscriptions and surrounding
infrastructure that is holding up Africa’s nascent games development industry,
not the quantity of handsets.
The number of expensive
smartphones that can run sophisticated games and applications is low. They will
account for only 14 percent of African mobile connections by the end of 2014,
about half the global average and less than a quarter of the penetration in north
America, says research group Ovum.
“That is the number one
obstacle. It is changing rapidly though,” says Ogungbamila, sitting in the
office of his Kuluya Games – two long rows of desks squeezed into a glassed-off
partition on part of a floor of a Lagos office block.
He would like more deals with
telecoms companies to let him process payments, more skilled developers,
better, cheaper mobile broadband and, one day, more funding to make full-blown
console games for the Xbox and PlayStation.
He would also like more of his
customers to have bank cards and accounts, to make it easier for them to send
in small payments for charge-ups and extra characters in games.
“Collecting money is still an
issue,” he says.
Around 80 percent of Kuluya’s
revenue currently comes from making branded mini games and apps for other
companies, rather than adverts and purchases in its own titles, says
Ogungbamila.
On the other side of the
continent, in the cramped office of Nairobi’s Planet Rackus, Mwaura Kirore
splits his time between designing games and running an advertising company.
Those well-paying advertising
clients get the bulk of his time at the moment, he concedes.
“I don’t think anyone in Kenya
can make a living out of gaming yet … We’re just at our infant stage in terms
of what we’re doing. But we are in for the long haul.”
AFRICAN
STORIES
Planet Rackus’s game MA3Racer
sends rickety minibus taxis zig-zagging across a motorway next to a
lion-infested park.
Kenya’s careering “matatu”
minibus taxis are a national institution and the game’s name plays on their
nickname stemming from the Swahili word “tatu” meaning “three”, which derived
from either the number of fare coins or seat rows, or both.
Planet Rackus’s first edition of
MA3Racer, a 2D mobile game, had more than a million downloads on Nokia’s Ovi
platform, reflecting strong demand.
The company’s designers are also
working on a new sci-fi adventure where the evil lords will have character
traits of African strongmen past and present, including Uganda’s Idi Amin,
Congo’s Mobutu Sese Seko and Zimbabwe’s own Robert Mugabe.
Kuluya’s website lists just
short of 50 titles. Highest ranked in the Google Play Store include Afro
Fighters, Keke – where you guide a rickshaw taxi down a dirt road, a big hit in
India says Ogungbamila – and the adventure game Masai.
Ghana’s Leti Arts offers mobile
comic strips combined with games – Africa’s Legends, staring Pharaoh and Shaka,
and Ananse: The Origin, based on a character from West African folklore.
The idea is to draw in local
players with local content, always looking out for a storyline that could turn
into a franchise popular enough to cross borders in Africa and beyond.
If possible, they also want to
change the way Africa is portrayed when it does appear in Western games –
generally as a bloody backdrop for shoot’em-ups – such as the excursion into
the Niger Delta in ‘Tom Clancy’s Ghost Recon: Future Soldier’.
“In the West, they take Greek
history or Greek mythology and they spin it into multi-billion dollar
entertainment entities,” says Kuluya’s Ogungbamila.
“There are lots of African
stories that haven’t been told. With Ananse, you have a very cunning character
with spider-like powers from the days of ancient Africa … before Spiderman
existed,” says Leti co-founder Wesley Kirinya.
CHEAPER
SMARTPHONES
For all the challenges, there
are plenty of reasons to be cheerful. One is the spread of cheaper smartphones.
An iPhone 5 or a Samsung Galaxy
S5 might be out of reach for many. But a Chinese-made Tecno M3 handset, with
Google’s Android operating system, was on offer for 13,000 naira (£46.71) at
Abuja’s open air Emab shopping mall.
In February, Chinese chip
designer Spreadtrum Communications unveiled the innards of what it said would
be a $25 (£14.60) smartphone.
But many of the cheaper
smartphones still lack the power for more ambitious games, says Ogungbamila.
Even the cheaper smartphones are
still out of reach for the vast majority of customers with small incomes and
pre-paid mobile accounts – many of them charging up call by call on scratch
cards. Ovum puts average revenue per user (ARPU) in
Africa at $6 a month, compared with $48 in north America.
But Africa’s economic growth
should lead to a bigger middle class with more money and time to sit back with
their handsets and push around pixels for fun.
“African games developers have
to gamble on the growth of smartphone devices – and that growth is there,” said
Johannesburg-based Ovum analyst Thecla Mbongue. “But there are challenges. Is
the future bright? I would say it is mixed.”
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