Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty
because they didn't really do it, they just saw something. It seemed
obvious to them after a while. That's because they were able to connect
experiences they've had and synthesize new things.
—Steve Jobs
Creativity is amazing. Play is amazing. Being original is amazing.
Amazing, astounding, thrilling, asymptotic. Divergence opens up
possibilities, creating the flexibility to be extraordinary, to stand
out from the crowd and enliven others with a spellbinding display of wit
and artistry. When attuned to the environment, when humor
is working well and the timing is right, the ideas flow… with art which
speaks to the zeitgeist, capturing the ineffable in an ineffable way…
creativity leads to deep communion and empathy. When out of step, the
creative process can spiral into loneliness, even despair, leaving you feeling excommunicated and dead inside. The wise
recognize, however, that being creative does not always go along with
being playful. For many, creativity is serious business, and not at all
playful. Like the tango, it takes two to play. In fact, if one person is
playing and the other person is not playing, it isn't play — it is
something nonconsensual, a non-starter at best which can verge into
teasing and intrusion.
Da brain
What is happening in the brain during periods of heightened
creativity? In their recently published paper "Robust Prediction of
Individual Creative Ability from Brain Functional Connectivity," Beaty
and colleagues (2018) unearth the neurological signature of creativity,
using sophisticated approaches to identify the neural network activity,
the "brainprint" as it were, which is associated with divergent
thinking, and then using that understanding to distinguish more creative from less creative brain activity.
I like to call them the “Big Three” brain networks — the default mode
network, the executive control network, and the salience network. Prior
research suggests that they work together when it comes to being
creative. The default mode network is what's happening in the brain in a
resting (but not sleeping)
state, the brain’s “idle state.” The executive control network monitors
what is going on, manages emotional parts of the brain, directs
resources like attention, and oversees decisions and choices. The
salience network determines which sorts of things tend to be noticed,
and which tend to fly under the radar. In PTSD, for example, the salience network is scanning for threats.
For creativity, scientists hypothesize that the Big Three operate as a team:
the default mode network generates ideas, the executive control network
evaluates them, and the salience network helps to identify which ideas
get passed along to the executive control network. On top of this basic
schema, these networks can also influence one another via other feedback
loops. For instance, the executive control network might “tune” the way
the salience network scans internally, depending on the task at hand,
in response to the environment.
These brain networks form a somewhat flexible and responsive system, a
"complex adaptive system" (search that on the internet). Not only is it
a resilient
learning system, obviously the brain has also evolved in relation to
the environment. With human beings, it isn’t just the physical
environment, it is the world of language, culture, and ideas. Of social
relations. The level of entropy is much higher as a result of these
social and cultural factors, because the information reflected back has
so many more possible states it can be in. That’s entropy, a measure of
the number of possible states a system can be in, and consciousness is
very entropic.
Especially with creativity. Creativity is closely linked to what
folks have called “divergent thinking.” Looking at divergent thinking
tasks, compared to conventional tasks, and measuring brain activity is
how the current research is set up. Beaty and colleagues look at basic
brain activity with fMRI and use (similar to other work, such as using machine learning to predict suicidal intent, to understand the effect of cannabis on the brain, and to enhance psychiatric diagnosis)
machine-learning approaches, and then leverage those computational
models to predict which individuals from a group of people are more
creative just by looking at their brain scan. Even at this very early
stage, the predictive ability is pretty impressive. Not quite ready for
primetime, but it makes it easier to imagine a human resources
evaluation involving analyzing functional neuroimaging during different
task types. We can call it NeuroHR, following with the "NeuroEverything"
trend. Way better than any tool used by HR nowadays, probably. Still
science fiction, but becoming more real.
Your brain on creativity
They scanned 163 Australian participants, having them perform two different cognitive tasks.
The one measuring divergent thinking is called an “Alternative Use
Task” (AUT), and the comparison non-creative task is an “Object
Characteristics Task” (OCT), basically just describing something without
embellishing at all. Not creative. People were rated on their answers
when asked to come up with unusual uses for random objects, looking at
uncommonness, remoteness, and cleverness to come up with an overall
score on divergent thinking. They also completed a battery of
questionnaires about their actual creativity: the Creative Achievement
Questionnaire, the Biographical Inventory of Creative Behavior, and the
Inventory of Creative Activities and Achievements.
Their findings were complex, covering correlations in the creativity
questionnaires and, from a neuroscientific view, relating to several
specific brain regions core to the Big Three brain networks, and
included correlations among brain networks between the divergent
thinking creativity task and the basic object description task.
First, they found that self-reported measures of creativity
correlated well with measured creativity performance, confirming the
validity of self-report. Using a branch of mathematics called “graph
theory” which is used in modeling neural networks, they identified the
“hubs” or “nodes” through which the most information flowed during
creativity tasks, and defined the connections between hubs (“edges”) to
determine which were most important in distinguishing creative from
baseline tasks.
Briefly, during the creativity condition, they found dense functional
connections in the areas of the brain related to the three networks of
interest, scattered through the frontal and parietal cortices. The areas
identified are core hubs for the different networks, including, for
example, the left posterior cingulate for default mode, left anterior
insula for salience, and right dorsolateral prefrontal cortex for
executive networks. The 25 most highly connected nodes during the
creativity task included 12 from the default mode network, four from the
salience network, and three from the executive control network. For the
low creativity task, there was some overlap with the default mode
network, to be expected given that it is involved in standing brain
activity, but the rest of the nodes were mainly located in subcortical,
deeper areas of the brain in the brainstem, the thalamus and cerebellum,
which are distinct from the cortical areas found in creative activity.
The correlations within creativity networks were strong, showing
internal consistency; the correlations in the non-creative networks were
also strong, and they were not correlated with one another, and each
pattern of activity was unique to the task of interest. These last
confirmatory steps were critical to making sure these findings could
then be used to predict creativity for a different group of participants
unrelated to the people studied to obtain the data in the first place.
These findings confirm earlier studies on brain networks in creativity,
replicating and extending our understanding of how the brain generates
divergent thinking.
They showed that their findings could then be used to identify who is
more and who is less creative, just by looking at brain scans of them
doing nothing in particular. When they imaged this different group of
405 Chinese participants, they found that measured creativity scores
(shown to be an accurate reflection of real-world creative performance
in the first stage) were significant when correlated with resting-state
MRI data. Note that the participants in the second phase of the study
were not engaging in any tasks. Creativity was reflected in measuring
their minds at rest. To make sure the predictive model was checking
creativity and not overall intelligence, they checked and found that creativity network measures were not correlated with intelligence.
Futurism and neuroscience
These results are of critical importance for anyone seeking to
understand, and possibly enhance, creativity, for they point to the
global nature of generative processes for engaging multiple brain
networks, activating in sync, providing feedback to and mutually
regulating one another. There isn't one "creativity" area in the brain;
creativity emerges from the interplay of complex brain activity
involving multiple more basic systems. The implications of this work,
just in the early stages, are remarkable.
Would an approach like this be useful in identifying creativity for
hiring purposes ("NeuroHR"?) or in evaluating applicants for an education
involving creativity? Could this approach be used to track outcomes in
training up creativity, or therapeutic outcomes, or to enhance problem
solving by increasing divergent thinking? Could neuroscience be used to
help people with writer's block or artists who have hit a dry spell?
Change the brain, and the mind must follow
Could neuromodulation approaches (including TMS, tDCS, neurofeedback,
and others) be used to target key nodes in the creativity network? In
the future, we may be literally able to put on a headpiece which allows
us to enhance the performance of our minds for creativity — the
proverbial "thinking cap" taken literally — or for other tasks and
performance contexts requiring different kinds of brain activity. Or for
entertainment, virtual reality, an immersive, neurally enhanced
experience, is within reach. Enjoy playing video games? Even better with
neural enhancement.
And what are the implications for neurobioethics? For example, using
neuromodulation to convert a non-creative person to a creative person
has implications for identity.
Many of us organize our sense of self around certain qualities,
including "being a creative person." As changing the brain becomes an
option, one which we might be able to switch on and off at will, what
are the implications for free will
and personal identity? Given possibly enhanced creative productions —
art, music, literature, architecture, engineering, design, and perhaps
new fields we cannot even imagine — culture will feedback as a container
for mind, further influencing the individual engaged in creation.
This research also suggests that we are able to consciously influence
ourselves to have greater creativity. Not just by practicing and doing
exercises which require creativity or by being creative, but also by
using our executive network to invoke our salience network to scan
actively for more divergent thoughts, and by disinhibiting our
suppression of divergent thoughts. It's easy to train oneself to
suppress divergent thinking, and to have a one track mind... but we can
unlearn that habit.
A taste of the modeling used in this study:
Grant Hilary Brenner, M.D
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