A US court has ordered Facebook and
other defendants to pay $500m (£395m) after finding they unlawfully used
a firm's virtual reality technology.
The jury found Oculus, which
Facebook bought in 2014, used computer code belonging to video game
developer Zenimax to launch its own VR headset.
Oculus said it was "disappointed" and would appeal against the ruling.
The case threatened to overshadow Facebook's latest results,
which showed it enjoyed a strong end to the year.
Facebook's net profit more than doubled to $3.6bn in the fourth quarter.
The
social network was helped by 53% growth in advertising revenues, and
said it was on course to hit two billion users in the first half of
2017.
'Trade secrets'
Shortly
before the results came out, the court awarded Zenimax damages from
Facebook, Oculus and Oculus executives following a three-week trial.
Zenimax argued that its early innovations in virtual reality were unlawfully copied when Oculus built its own headset, the Rift.
"We
are pleased that the jury in our case in the US District Court in
Dallas has awarded Zenimax $500m for defendants' unlawful infringement
of our copyrights and trademarks," said Zenimax chief executive Robert
Altman.
The co-founder of Oculus, Palmer Luckey, was also found to have broken a non-disclosure agreement with the firm.
However, the jury ruled that none of the defendants misappropriated Zenimax's trade secrets.
An Oculus spokesperson said: "The heart of this case was about
whether Oculus stole Zenimax's trade secrets, and the jury found
decisively in our favour."
The firm did not comment on the $500m damages.
Facebook
chief executive Mark Zuckerberg testified last month that "the idea
that Oculus products are based on someone else's technology is just
wrong".
Zenimax, which owns id Software, a video games developer, was suing Facebook for $2bn.
Along
with the claims against Palmer Luckey, it alleged that John Carmack,
co-founder of id, took intellectual property belonging to Zenimax when
he left the firm to join Oculus as its full-time chief technology
officer.
'Stellar quarter'
Virtual
reality is only a small part of Facebook's current business, but is
seen as important to the firm's strategy over the next 10 years.
Most of Facebook's fourth-quarter revenue - which jumped 54% to $27.6bn - came from adverts on its social network.
"Facebook
had another stellar quarter, delivering record revenue, user growth and
profitability, as it rides the shift of advertising to online," said
Martin Garner, a senior analyst at CCS Insight.
"However it expects advertising growth to slow in 2017, so it expects to be less profitable this year."
Fake news
Other
challenges that Facebook face this year include a changing approach to
privacy in Europe, an uncertain business landscape in the US and
challenges in China, Mr Garner said.
The social network has also
been widely criticised after some users complained that fake news on its
platform had influenced the US presidential election.
In a call
with analysts on Wednesday, Facebook executives signalled it would
tackle the problem through the use of more artificial intelligence.
They
also said many of Facebook's new users were in India, where telecoms
operators had offered free data packages for Facebook traffic.
For the full year, Facebook grew its net profit by 177% to $10.2bn.
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