Google is getting into gaming in a serious way.
The Alphabet unit unveiled on Tuesday a new game streaming service
called Stadia at the Game Developers Conference in San Francisco. The
announcement marks a major new foray into the $180bn industry for the
internet giant.
Stadia lets developers build new games on
a streaming platform that
will allow players to access the action through the web instead of
having to buy expensive consoles or personal computers. The company also
introduced its own game controller, which creates console-like gaming
on a computer or smartphone. Alphabet shares rose less than 1% in New
York.
Google already has a hefty presence in gaming through its Android app
store, one of the most popular mobile game marketplaces. But the search
giant and peers like Amazon.com, Facebook and Apple have less of a
central role in the lucrative hardcore gaming market, which still runs
on hardware such as Sony’s PS4 and Microsoft’s XBox and has spawned a
huge e-sports entertainment industry. With Stadia, Google is aiming to
bring more complex games to more people.
“Technology should adapt to people, not the other way around,” CEO
Sundar Pichai said at the event. “We are dead serious about making
technology accessible for everyone.”
Google would not say how much it will charge users, or whether it
will be funded through advertising like most of its other businesses.
The service will launch later this year, the company said, without
announcing partnerships with the top-tier game developers.
“There’s no word on pricing, what’s the revenue model?” said Joost
van Dreunen, co-founder of gaming research firm SuperData. “It’s a
little bit like saying we’re going to start a restaurant but we have no
idea what cuisine we’re making.”
YouTube platform
Stadia runs through the company’s YouTube video-streaming platform
and takes advantage of Google’s extensive network of data centres. While
the company did not announce a price for the service, it said
artificial intelligence technology helped make the product possible.
With its presentation, Google drove home the point that its technical
tools alone would make the future of gaming services work. It repeatedly
mentioned the advantage of its cloud-computing power and YouTube,
suggesting the service is designed to bring more users to those units —
two areas where investors are looking for sales growth beyond
advertising.
Still, Google will need to persuade game publishers to put their
content on Stadia if it wants to attract gamers, said Jitendra Waral,
senior internet analyst at Bloomberg Intelligence.
“Google’s pitch of leveraging infrastructure and YouTube to enable
cloud gaming is a logical extension of their strengths,” Waral said.
“The question is, can the content and experience compete with Sony or
Microsoft?”
Google may need to acquire in the area “because content will remain the king irrespective of the technology”, he said.
That is what investors should look for in the next few months:
Whether Google can persuade big game developers to bring their content
to Stadia, and at what price, van Dreunen said. That could cost the
internet giant hundreds of millions of dollars.
Google also said it is forming a studio to create its own games, led
by Jade Raymond, a former executive for gaming company Ubisoft
Entertainment SA. Google didn’t say how much it would spend on that
initiative.
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