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Wednesday, September 17, 2014

5 Things Microsoft Should Change about Minecraft

The world’s gone topsy-turvy. Rumours involving Minecraft being sold for outrageous sums popped up last week. Now it turns out that such talk wasn’t to be taken with a pinch of salt; a better accompaniment would be the whopping $2.5 billion Microsoft paid to get hold of developer Mojang and their mega franchise.5 things Microsoft should change about Minecraft

Equally surprising was the announcement which followed. Before the news broke, there was bitterness around what this would mean for the game on other platforms. We shouldn’t have worried. As it turns out, it’ll still appear on practically everything (including PlayStation). I imagine many of us feared Minecraft becoming exclusive if this deal went through.

Because we’re now guaranteed plenty more updates – possibly even a sequel somewhere down the line – I’ve already got a tick-list of what I hope to see hashed out.

1. Bonkers physics
Gravity is something Minecraft cheerfully ignores. This flouting of Newton’s law gives it the edge. Realistically, it’d be a pain to create a city from Game Of Thrones if the buildings kept falling down like Jenga towers.
At the same time, interesting challenges arise when you work with gravel, sand or water. Namely, they don’t want to stay put and will come pouring out if you snatch the ground from under them. Punch the wrong block and you might flood everything.

Advancing these physics would present more problems. Yet by the same token, they’d provide opportunity. By making the movement of liquids more realistic, water-features, waterfalls and oceans take on new life; picture building a castle over thundering rapids, or sailing down them. Then, with debris that rolls down slopes, you’ve got a ready-made landslide or the potential for defences.

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